Apr 9th Update

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Apr 9th Update

Post by Ungreatful1 » Thu Apr 11, 2019 10:22 am

The installation of the patch has finished. Please take note that during the first hours the servers may be overloaded so increased matching times and network delays may happen.

Also, please be sure to report any and all issues to our support staff through the bug report feature available in the launcher.

Here are the final patch notes for the patch.

There was a Wipe, but Weapon Mastery skills were retained.


The SVDS rifle
VPO-101M Vepr hunter carbine
DT MDR assault rifle
More detailed information about medical items in the inspection menu
Improvements for old quests with some new mechanics
Added a new condition “find in the raid” for some quests. It means that it will count only found on the location (spawned on location or in bots) items that you pick up and extract with (or save them in a secured container)
Third USEC voice
New and redesigned sounds when interacting with interface elements
Access to the Lab with keycard
New weapon parts and modifications (over 100 items in total)
New equipment (two body armors, rig, helmet with visor and backpack)
New 9x19 AP 6.3 cartridge
round by round SKS loading


Fixed many issues causing freezes and stuttering
Fixed many issues causing desync
Optimization of the Customs
Optimization of the Interchange
Optimization of rain
Optimization of AI behavior algorithms

AI Improving:

Fixed: Retreating bot, closed the door before entering the room.
Fixed: Opening doors, repel bot and prevent it from going inside, in the end, the bot stands and opens/closes the door.
Fixed: Bot gets stuck and keeps walking on the spot near closed Dorm door
Fixed: Scav boss: Dealmaker gets stuck and walks on the spot near the Dorm exit
Fixed: Bot does not move away from the player if you try to take his position
Fixed: Bot starts twitching if a player comes close to it in an online raid

Bug with grenades causing damage through the walls
Bug with client hanging with a chat window open, if one of the chats has more than 50 messages
Bug in which the flash-bang grenade did not blind through the metal fence and glass
A bug in the flea market when there was a drop-down menu with currencies when closing the filter window
Bug where the character could run the camera into the walls
Bug where you could not hear the explosion of a flash-bang grenade if the player was below or above the explosion place
Bug where cracks were displayed on the visor of the perfect condition of it
Bug, when removing mods from weapons hanging on the corpse, they visually remained on the weapon
The bug with the problematic displaying of icons for items
Bug related to the simultaneous search of several areas on the body
A bug with the cash register in the shopping center at the Interchange, in which the opening of the cashier caused twisted hands
Error "Notification manager has been [dropped] by server error with code: 504" during an online raid
Bug with the opening of the door at the security point (exit from the Parking lot, Laboratory location)
Glitch - when emulating the pressing of the "walk" button, the player moved without animation of the foot movement. In addition, stamina did not spend.
A regular drop-down error at the time of bot spawning in the Lab
FoV related bug which occurred when loading on a map with march Tactical 3-24х42 FFP scope along with other scopes, the FoV while ADS was severely shortened.
Errors while loading the Lab location.
Spamming error in offline raid "NullReferenceException: Object reference not set to an instance of an object BetterAudio.ReleaseQueue (.BetterAudioQueue queue)"
Bug with no damage from broken/black legs while running under painkillers effect
Bug where the weapon icon went beyond the possible limits of the weapon slot
A bug when a player dropped a weapon picked up from the dead bot.
Visual bug where the text in the item properties was overlapped if the user quickly reduced the width of the inspector window
Bug with multiple nesting of the effect of pain on the limbs
Place on the Interchange, where it would teleport player when walking up the escalator
Bug with the loss of preview items in the inspector window, if the player opened several windows in a row
The bug that didn't update the count of messages and attachments in the chat after viewing messages and attachments
Bug where the player stopped receiving messages after the loss and restoration of the Internet connection
Bug with an invitation to friends at the Flea Market, which led to an error and incorrect display of the invite in the "Friends" tab
Fixed functionality of "Install" and “Remove " context menu items
Error after accepting the quest “Misinformation”
Error "Can't get inventory to confirm callbackId:0|" if the player shoots at visor of other players
Graphics Error.CopyTexture could not find destination D3D11 texture object.
The troubled Collider of the rock on the location in the Woods
Bug, when a prone player was pushed out of the water into the boat in the Woods
Woods, the ability to get under the railway warehouse
Problem with colliders on the Shoreline
Fix problems with culling (hiding invisible items) at the Lab
Visual bugs with shadows on some objects in different locations
Visual bug with stretched edges of the screen, with the effect of contusion
A bug with the quest Gunsmith pt.9 - the new Zenit stock was not taken into account
Various localization fixes
Fixed sorting of new dialogs that were placed up, instead of bottom
Various fixes of problems associated with the positioning of the sound coming from above and below
A bug when you could wear two headsets
Bug with displaying previews of items in the flea market
Bug when the flea market does not display a list of weapons to which the mod fits
A bug on the modding screen when there was no weapon lighting (at 4k resolution).
Error related to inspection of the item in the raid
Bug where melee weapons did not cause damage offline
Bug where a quick melee attack with a melee weapon did not cause damage in a multiplayer game
A bug where the iron sights were unflipped on the screen modding
Bugs related to late spawn
Various bugs associated with doors desync
Additional bug-fixes and minor improvements

Increased recoil of all weapons (average of 30%)
Added to the lower left corner of the dogtags icon dogtags' level number
Added the ability to get up when reloading prone
Updated Mechanic quests (Gunsmith) according to new mods and changes in the parameters of the old
Increased the items spawn in safes
Changed the accuracy display in the info window (now it is not in abstract numbers)
The image enhancement of the NVG
The speed of the movement is now set to the maximum after the sprint if you previously moved slowly
Corrections on the statistics screen
Now, the repair money is spent from a stash and not from the container on the character
Balancing changes in quest experience awards
Increased chance of fractures from bullets
Increased damage to armor and helmets
Changed ammo stacks
Changed the internal size of the ammo case (was 6x6, became 7x7)
Various bug fixes and balance changes of items
Fixes and changes to some of the merchants offers
Replaced the mechanical keys with the key-cards for the Lab (added card-readers)
Added new loot points on the Customs
Improved quality of loot in the Kiba store on the Interchange
Corrected the amount of ammo rounds bots have